Templar


Description:

Templars are holy and wise warriors who harness the powers of light and gods to crush their enemies and protect and heal their allies. They are mystical defenders of order who know how to inspire the spirits of their fellow warriors and unleash powerful forces that bring ruin to their enemies. Templars can specialize into powerful Sun Knights, mystical Paladins, or merciless Dawnblades.

Specializations:

Paladin

Paladins are able to protect and heal their allies using holy spells and boons. Through their hopeful blessings, they can strengthen the spirits of their fellow combatants to make them even more powerful and resilient.

Damage:     ****
Healing:      ****
Protection:  ****
Control:       ***
Mobility:      **

Crusader

Crusaders are the defenders of divine order. They are indomitable bulwarks of divine power, protecting their allies with the powers of light. Crusaders are a offensive form of templars that are also specialized in shield combat.

Damage:     ****
Healing:      **
Protection:  *****
Control:       *
Mobility:      **

Dawnblade

Dawnblades are seen as the bringers of divine wrath and vengeance. They are very proficient at dealing focused damage to single targets. They are also able to cast powerful shadow and death magic to enforce the will of the gods.

Damage:     *****
Healing:      *
Protection:  ***
Control:       ****
Mobility:      ***

Example Abilities:

Divine Intervention [Ultimate]

You call on the assistance of the gods of light and thereby remove all negative effects from your allies within a radius of 20m and heal them once for 35% of their HP. 120 sec Cooldown.

Aura of Retaliation [Active Ability]

You activate a strengthening aura that increases the damage dealt to all allies within 15m by 10%. The aura remains active until you deactivate it yourself or it is neutralized by an opponent. When the aura is active, you can trigger it every 20 seconds to summon a hammer of light that crushes down in front of you and has a range of 2m and deals 1467 damage to any enemy. 1.5 sec cast time.

Blade of the Gods [Combo]

(LMB + LMB + RMB + LMB)
You perform a quick sequence of hits with your main hand weapon, which includes two light attacks. You then deliver a holy strike to the enemy, dealing 1480 holy damage. Then you summon a blade of light magic that pierces the target from above, dealing 2840 Holy damage.