Sorcerer


Description:

Sorcerers are the rulers of the neutral spectra of magic, i.e. elemental, arcane and spirit magic. They are able to combine these spectrums and devastate their enemies with a variety of powerful spells while supporting and buffing their allies with magical and cunning maneuvers. Unleashing incredible powers, these types of spellcasters are also very versatile allies, as they also have a large arsenal of control effects and subtle magic tricks. Sorcerers can specialize into mystical arcanists, powerful elementalists, or fabled psyonists.

Specializations:

Elementalist

Elementalists master the spectrums of fire, water, earth, and air magic and combine them to cast devastating spells and empower themselves. Elementalists are also experts at dealing massive damage to multiple targets at once.

Damage:     *****
Healing:      *
Protection:  ***
Control:       ***
Mobility:      ****

Arcanist

Arcanists are masters of the arcane arts which consists of time manipulation and heavy energy based spells. They are able to use their arcane magic to cause devastating damage or use it to support their allies.

Damage:     *****
Healing:      **
Protection:  ***
Control:       ****
Mobility:      *****

Psyonist

Psyonists combine arcane and spirit magic to penetrate the souls of their enemies, confusing and damaging them. This power also allows them to control their opponents and strengthen the spirits of their allies. Psyonists are perfect supporters for any group of adventurers.

Damage:     ****
Healing:      *
Protection:  ***
Control:       *****
Mobility:      ***

Example Abilities:

Meltdown [Ultimate]

You place a magical fusion core that combines the four base elements (fire, water, earth, air) within a range of 20m and has an explosion radius of 15 m. The fusion core triggers a chain reaction of elements that takes 1.5 seconds to cause a complete meltdown. Immediately after the meltdown, a devastating explosion is caused, dealing 5480 elemental damage and inflicting all 4 elemental states on enemies hit for 5 seconds. 90 sec Cooldown.

Spirit Lance [Active Ability]

You channel spirit magic to form a devastating projectile that tracks your target and deals 1785 damage. The damage is doubled if your target is affected by any elemental status effect. 20 m range. 15 sec Cooldown.

Phoenix Storm [Combo]

(LMB + LMB + RMB + RMB)
You send out 3 magical Frostfire projectiles that explode upon impact, dealing 1280 damage each and igniting a magical conflagration that a summoned Phoenix Illusion then descends upon to unleash an even more devastating explosion with a radius of 5 m, dealing 3480 damage and inflicting “Combustion” for 3 seconds.