Bloodmage
Description:
Blood mages specialize in the eponymous spectrum of blood magic, one of the most dangerous and darkest practices in the general use of magic. However, when controlled and used with the right intentions, the spectrum of blood magic can also give life and cure disease. Blood mages know these two sides and master them like no other. They are therefore able to enter the organism and, through their arts, change it for both good and bad. Blood mages are generally ostracized for their dark rituals. Therefore, there are many occult and insane magicians who have dedicated themselves to the arts of blood magic and train their skills in secret. On the other hand, there are also blood mages who act as healers in the service of the highly cultivated nobles or even the royal houses of the ruling nations of Aranthia. Blood Mages are essential allies when it comes to controlling your enemies and keeping your allies alive. Blood mages can take the path of a life weaver, a molester, or a blood ritualist.
Specializations:
Defiler
Defilers specialize in the use of offensive blood magic. They are able to disrupt the natural workings of their opponents' organisms and consume entire organs with their dark blood magic. They can also drain the life force out of their enemies to feed themselves and thus strengthen themselves in battle.
Damage: *****
Healing: **
Protection: **
Control: **
Mobility: ***
Lifeweaver
Lifeweavers use their arts to regenerate the organism and rid their allies of diseases and curses. They are particularly suitable as healers for individual targets within a group. They also sacrifice their own life force to heal their allies as quickly and effectively as possible.
Damage: *
Healing: *****
Protection: ****
Control: ***
Mobility: **
Ritualist
Ritualists cast powerful spells to damage multiple enemies at once. Their bloody rituals are primarily designed to drain the enemy's life force bit by bit and make them suffer. Blood ritualists are therefore perfect for players who prefer dealing high damage over time and controlling their opponents.
Damage: ****
Healing: *
Protection: **
Control: ***
Mobility: ****
Example Abilities:
Lifetrap [Ultimate]
You summon a powerful storm of blood magic with a radius of 10m at your location that lasts 5 seconds and heals allies for 5230 HP per second. Enemies within the storm cannot receive any healing or positive effects. 90 sec cooldown.
Stream of Life [Active Ability]
The Blood Mage channels his vital healing powers to heal a target for 2675 HP per sec cumulatively over 3 sec. (Channeling ability) 9 sec cooldown.
Vital Accumulation [Combo]
(LMB + LMB + R)
You cast a healing spell on the target, healing the target for 332 HP every 2 sec for 10 sec. (Effect stacks up to 3 times).