Holy vanguard

The Templar

Stand at the front line, shield your allies, bring judgment and retribution of the Light to your enemies.

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Description:

Templars are holy and wise warriors who harness the powers of light to destroy their enemies and protect and heal their allies. They are mystical defenders of order who know how to inspire the spirits of their fellow warriors and unleash powerful forces that bring judgment to their enemies. Templars can specialize into powerful Crusaders, mystical Paladins, or merciless Dawnblades.

Role Support role Support

Class Mechanics:

Auras

Templars use Auras in the form of active abilities that also offer a permanent passive bonus for allies in range. The active effects of an aura work like a normal active ability that is cooldown based.

Specialization Perks:

Hint

Specialization perks have a stronger influence on the playstyle of a class build compared to normal perks. They are lightweight replacements for more complex structures like skill trees and are a deliberate game design decision to help balance the PvP modes while still giving the player enough choice to create different character builds. Build options in PvE may differ a lot from this approach in the final game. The current descriptions are work in progress and will be extended and changed in the future as the design of the classes is still being fine tuned.

Paladin

As a Paladin, your healing output is increased by 25%. The duration of control effects on you is reduced by 20%. The passive effects of your Auras are doubled.

Damage
Healing
Protection
Control
Mobility

Crusader

You mastered the path of a Crusader to defend your enemies with your undisputable devotion to the forces of light. Your “Holy Pulse” now also applies a 4280 Damage absorption Shield to your allies and its cooldown is reduced by 4 seconds. All blocked damage heals you for 50% of the amount.

Damage
Healing
Protection
Control
Mobility

Wrathbringer

You are a Wrathbringer, chosen to enforce the will of the gods and destroy the heretics. Your light and heavy attacks no longer apply a healing effect but deal double damage instead. Your “Prayer of Vengeance” now also affects yourself and has 2 charges.

Damage
Healing
Protection
Control
Mobility

Primary Attacks:

Holy Wrath ability icon

Holy Wrath [LMB]

You empower your weapon with holy energy and deliver a strike that deals 924 Holy damage on hit and heals you for 475 HP.

Enlightened Strike ability icon

Enlightened Strike [RMB]

You perform a swing with your weapons, which unleashes a Holy Wave in front of you, dealing 1224 Holy damage to enemies hit or healing allies for 740 HP.

Utility Ability:

Divine Armor ability icon

Divine Armor [X]

Your skin transforms into a divine plate armor formed of holy magic that applies "Immortality" for 5 seconds which makes you invulnerable and immune to all types of effects and you gain "Acceleration" with 50% movement speed increase. Costs 50 stamina. 35 seconds cooldown.

Active Abilities:

Aura of Retaliation ability icon

Aura of Retaliation [1]

You are empowered by a strengthening aura that increases the damage dealt of all allies within 15 m by 10%. You are able to unleash the power of your aura to summon a hammer of light that crushes down in front of you, has a range of 3 m and deals 2767 damage to all enemies within its range. 10 seconds cooldown.

Holy Pulse ability icon

Holy Pulse [2]

You release a wave of light with a range of 10 m, healing allies for 3273 HP and increasing their movement speed with "Acceleration" by 40% for 3 seconds. 12 seconds cooldown.

God Ray ability icon

God Ray [3]

You summon a destructive lightning that goes down onto your target, deals 3892 damage and stuns it for 2.5 seconds. 30 m range. 20 seconds cooldown.

Prayer of Vengeance ability icon

Prayer of Vengeance [4]

You apply a Blessing of Vengeance to a targeted ally for 7 seconds, increasing his damage dealt with an "Enhancement" effect by 25%. 30 seconds cooldown.

Restorative Aura ability icon

Restorative Aura [5]

You are empowered by an restorative aura that heals you and all allies within 15 m for 1572 HP every 5 seconds. You are able to unleash the power of your aura to heal yourself for 3845 HP. 10 seconds cooldown.