Arcane master

The Sorcerer

Command the elements to strike, use the arcane to distort reality, wield spirit magic to dominate your enemies.

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Description:

Sorcerers are the rulers of elemental, arcane and spirit magic. They are able to combine these spectrums and devastate their enemies with a variety of powerful spells while supporting and buffing their allies with magical and cunning maneuvers. Unleashing incredible powers, these types of spellcasters are also very versatile allies, as they also have a large arsenal of control effects and subtle magic tricks. Sorcerers can specialize into mystical arcanists, powerful elementalists, or mind controlling psyonists.

Role DPS role DPS

Class Mechanics:

Elemental Status Effects

Sorcerers use elemental Status Effects to break the defense of their enemies and weaken them. Most of the Combos and Active Abilities cause one or multiple of these elemental effects. Some abilities have stronger effects if they are executed against targets that are affected by one or more Elemental Status Effects.

“Combustion” (Fire): 352 Fire damage per sec.
“Hypothermia” (Water): -20% movement speed, 156 damage per sec.
“Weakness” (Earth): -5% damage resistance, -10% healing received
“Deceleration” (Air): -30% movement speed

Specialization Perks:

Hint

Specialization perks have a stronger influence on the playstyle of a class build compared to normal perks. They are lightweight replacements for more complex structures like skill trees and are a deliberate game design decision to help balance the PvP modes while still giving the player enough choice to create different character builds. Build options in PvE may differ a lot from this approach in the final game. The current descriptions are work in progress and will be extended and changed in the future as the design of the classes is still being fine tuned.

Elementalist

As an Elementalist, you master the spectrums of fire, water, earth and air magic and are able to combine them to create devastating attacks and spells. Your successful completed combos now always apply a random elemental status effect to the target.

Damage
Healing
Protection
Control
Mobility

Arcanist

As an Arcanist, you are able to manipulate space and time to your advantage. You permanently move 15% faster and receive an additional speed boost of 15% for 3 seconds when you successfully complete combos.

Damage
Healing
Protection
Control
Mobility

Psyonist

As a Psyonist, you are an undisputed master of mind control. The duration of all your control effects is increased by 30%. Applying control effects to targets increases your damage done by 10% for 5 seconds.

Damage
Healing
Protection
Control
Mobility

Primary Attacks:

Pyro Spike ability icon

Pyro Spike [LMB]

You summon a spike that is empowered with fire magic and shoot it in your view direction, dealing 1027 damage on hit. 200 m range.

Glacial Bomb ability icon

Glacial Bomb [RMB]

You charge a bomb empowered with frost magic that gets launched with a parabolic trajectory. On a direct hit, the bomb deals 1970 damage. If not hit, the bomb transforms into a glacial mine that immediately becomes active, lasts for 2 seconds, deals 2140 damage to enemies that trigger it and causes “Hypothermia” for 3 seconds.

Utility Ability:

Tectonic Shift ability icon

Tectonic Shift [X]

You utilize fire magic to melt the ground underneath and bury yourself into the earth, then move forward 35 m at fast speed and catapult yourself 10 m into the air with the help of a summoned rock fragment that shoots up from the ground. If you hit an enemy while moving through the earth, you deal 2432 damage and knockback the enemy by 20m. (You can still use abilities while in the air.). Costs 30 Stamina. 15 seconds cooldown.

Active Abilities:

Spirit Lance ability icon

Spirit Lance [1]

You channel spirit magic to form a devastating projectile that deals 2842 damage on hit. The damage is doubled if your target is affected by any elemental status effect. 200 m range. 15 seconds cooldown.

Frostfire Nova ability icon

Frostfire Nova [2]

You combine Ice and Fire magic to unleash a devastating explosion around your position that deals 2475 damage and freezes enemies within a 5 m range by applying “Immobilization” for 3 seconds. The Nova also causes “Combustion” and “Hypothermia” for 5 seconds. 25 seconds cooldown.

Frozen Charge ability icon

Frozen Charge [3]

You summon a magical bomb of air and frost magic that sticks to your target. After 2.5 seconds, the bomb is charged up and triggers a lightning that causes a frost explosion which deals 3280 damage, has a 6 m radius and also deals 2560 damage to all surrounding enemies. All targets suffer from “Deceleration” and “Hypothermia” for 3 seconds. The main target also receives a "Blind" control effect for 3 seconds. Frozen Charge cannot be dispelled. 30 seconds Cooldown.

Temporal Path ability icon

Temporal Path [4]

You create a path of Arcane magic that lasts 5 seconds and increases the movement speed for you and your allies by 40% and decreases that of enemies by 60% for 4 seconds when they cross the path. It also deals 1280 damage per second to any enemy within its range (Size 10 x 2 m). 20 seconds cooldown.

Volcanic Armor ability icon

Volcanic Armor [5]

You cover yourself with summoned elemental armor that lasts 6 seconds. It absorbs up to 11337 damage and protects you from controlling or movement-impairing effects. Enemies that attack you while the armor is active get affected by “Weakness” and “Combustion” for 5 seconds. 20 seconds cooldown.