Death from afar

The Ranger

Track your enemies, strike from distance, use nature's power to your advantage.

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Description:

Rangers are among Aranthia's most cunning and powerful ranged combatants. Their mastery of bow and arrow, their knowledge of nature and their expertise of using traps make them dangerous opponents on the battlefield. They won't budge until they've brought their prey down with well-placed shots and traps. In addition, they are able to treat their wounds with self-made potions and ointments. In addition, rangers are often supported by an animal companion, which they usually tame themselves on their hunts and develop a strong emotional bond with them. This allows the ranger to command his animal companion and unleash devastating attacks. The firstborn elves of Kel-Thalor are believed to be the first beings of Aranthia to have so perfected the art of hunting. Their knowledge and lore of nature quickly spread to all corners of the world, so it is not uncommon today to find rangers among the ranks of all humanoid races of Aranthia. Rangers can specialize into deadly Marksmen, cunning Stalkers, or relentless Beastmasters.

Role DPS role DPS

Class Mechanics:

Focus

Some abilities generate a special resource called focus, when you reach 50% Focus, you can use it to overload your light attack and perform an ability called “Execution Shot” that deals 4268 damage on hit and is “Penetrating”. Penetrating projectiles can pierce walls and enemies and depending on their effect deal more or less damage than the initial hit.

Specialization Perks:

Hint

Specialization perks have a stronger influence on the playstyle of a class build compared to normal perks. They are lightweight replacements for more complex structures like skill trees and are a deliberate game design decision to help balance the PvP modes while still giving the player enough choice to create different character builds. Build options in PvE may differ a lot from this approach in the final game. The current descriptions are work in progress and will be extended and changed in the future as the design of the classes is still being fine tuned.

Marksman

Marksmen rely primarily on their eagle eyes and their mastery of bow and arrow. Thus, they are able to mortally wound their opponents with precise shots or unnerve them with poisoned arrows. They are masters at dealing massive single target damage in short periods of time.

Damage
Healing
Protection
Control
Mobility

Stalker

Stalkers are cunning rangers who have perfected their use of traps and other tools. They can stun and confuse opponents with their traps. In addition, they count as the type of rangers most adept at hand-to-hand dual-wield combat and are able to regenerate themselves through their knowledge of nature.

Damage
Healing
Protection
Control
Mobility

Beastmaster

Beastmasters form a very strong and bond with their animal companions, allowing them to perform powerful attacks and tricks designed solely to strike down their enemies with brutal precision. They communicate and command with smaller wild animals and spirits such as eagles or snakes to further strengthen their abilities and perform devastating attacks.

Damage
Healing
Protection
Control
Mobility

Primary Attacks:

Rapid Shot ability icon

Rapid Shot [LMB]

You fire a precise shot that deals 1086 damage on a successful hit. 50 m range.

Focus Shot ability icon

Focus Shot [RMB]

You perform a focused shot that pierces targets and therefore is “Penetrating”, dealing 3170 damage on hit and 2130 damage to pierced targets. 50 m range.

Utility Ability:

Shadowy Recede ability icon

Shadowy Recede [X]

You surround yourself with shadow energy and dodge 10m backwards by elevating yourself into the air with an acrobatic jump. Your next heavy Attack [RMB] gets charged up and deals double damage. Costs 35 Stamina. 10 seconds cooldown.

Active Abilities:

Shadow Shot ability icon

Shadow Shot [1]

You shoot an arrow charged with shadow energy that deals 3265 damage on hit and teleports you 15m behind the hit target. After a successful teleport, you are automatically rotated so that your crosshair will be aligned with the target. 10 seconds cooldown.

Viper Fangs ability icon

Viper Fangs [2]

You stab your target with your melee weapons and call a spiritual Viper illusion behind your target that rams it´s fangs into it. Both attacks deal 2784 damage and empoison the target with a very effective poison that deals 1165 damage per second for 5 seconds. 15 seconds cooldown.

Paralyzing Arrow ability icon

Paralyzing Arrow [3]

You shoot an arrow coated with paralyzing poison, which, when hit, immediately stuns the target for 2.5 seconds. Generates 20 Focus on a successful hit. 30 seconds cooldown.

Marksman's Haste ability icon

Marksman's Haste [4]

You use your immense stamina and agility to generate momentum, increasing your movement speed by 60% for 4 seconds and freeing yourself from all movement impairing effects. 30 seconds cooldown.

Verdant Balm ability icon

Verdant Balm [5]

You make use of a special ointment that heals you over 5 seconds for 2975 HP per second and also removes all negative status effects. 30 seconds cooldown.